Don Ramiro can take three hits over Arthur’s two, respawn checkpoints are placed at every scene transition (there are at least a few in each stage), and treasure chests will almost always contain some kind of bonus or power-up. This game largely does away with much of that, with various concessions to make it more approachable. The series was one that hated the player, with devious level design, randomly spawning foes, sparse checkpoints, and power-ups that often cursed you. Ghosts n’ Goblins is most well known for its difficulty curve, or more appropriately, its lack thereof. The basic style is similar, right down the map screen, and most of the game taking place against the darkness of night.īut Maldita Castilla is also careful enough to avoid nearly all of the issues of its forebear. He can chuck swords (or other projectiles) in four directions, and the jumping controls are similarly rigid, though you do have some control over his jumps. The hero is Don Ramiro, who sets aside the countryside on a holy mission for his king, though looks and controls much like King Arthur. It even keeps the 4:3 screen ratio of classic retro games. Most of Locomalito’s games are inspired by assorted arcade and console classics – Maldita Castilla is basically Capcom’s Ghosts n’ Goblins. In 2016, they released Cursed Castilla EX, a revamped version of their 2012 side-scroller Maldita Castilla, on both consoles and computer platforms. In spite of this, their titles were released as freeware, despite being of higher quality than most “professional” titles. Spanish developer Locomalito has been releasing 8- and 16-bit inspired retro games since 2008, from just around the time when the XBLA and Steam created a commercial marketplace for such titles.
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